

At 10th level, you gain resistance to force damage.Īdditionally, when you are forced to make a saving throw to resist the effects of a spell, you can make an Intelligence saving throw in place of the normal saving throw. Your understanding of the arcane allows you to resist magical effects. Also at 6th level, each time you finish a long rest you can replace one warlock spell you know of 1st-level or higher with another warlock spell of your choice. Your patron grants you enhanced insight into the theories of arcane magic. Once you use this reaction to evade an attack, you must finish a short or long rest before you can use it again. You immediately reappear in an unoccupied space of your choice that you can see within 30 feet.

When a creature you can see hits you with an attack, you can use your reaction to instantly teleport through the Astral Plane, causing the attack to miss. It counts as a warlock cantrip for you, but it doesn't count against your total number of Cantrips Known.īeginning at 6th level, you can draw on the arcane power of your patron to shield yourself from harm. You learn one cantrip of your choice from the wizard spell list.Anytime you gain a warlock feature that uses Charisma, you use Intelligence instead. Intelligence becomes your spellcasting ability for warlock spells and class features.At 1st level, you gain the following benefits: When you make your Pact with the Archmage, they impart to you a mote of their wondrous arcane ability so you may carry out their wishes. The spells below are added to the warlock spell list for you.

The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. So wondrous is their power, and so strange are their goals, these masters of magic will sometimes enlist warlocks to help with, what appear to the Archmage, to be trivial tasks. Those who ascend to these lofty heights of arcane power are known as Archmages, masters of the weave. The Archmageįor those with the willpower and time, arcane magic can be a path to great power. The options below are available to warlocks along with the options in the Player's Handbook: the Archmage, the Coven, the Elder Sphinx, the Great Wyrm, the Mummy Lord, the Primeval Growth, the Titan, the Unblinking, the Wild Hunt, the Alternate Archfey, and the Alternate Great Old One. At 1st level, a warlock gains the Otherworldly Patron feature.
